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Game update: Bounty system, more players' stats and more
Friday, 03 August 2007




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This update brings a new bounty system, a chart showing players' progression, a new booster (Crippled) and some improvements to already existing features.

Here's the details of this update

Progression chart 

- Added global rank / cumulative score progression chart on player's page

Sample (click to enlarge):


Bounty system
    - Bounties can be created on the trading page. The system is quite similar to trading.
    - Bounties can only target a territory possessed by a player
    - A territory can be targeted by multiple bounties
    - If the territory is sacrificed, all bounties targeting it are cancelled
    - The first player to conquer the territory collect all bounties associated with it


New booster - Crippled

    - Uncommon booster that prevent a player from adding units on the targeted territory for 24 hours. Can be upgraded to 48 hours for 500 credits.
 


Rankings chart modifications
    - Added players' colors
    - Added number of game won (Champion title)
    - Added number of badges
    - Removed units destroyed and lost (chart was becoming loaded choice has to be made)


Voting links

    - Added voting links in the game interface (appears when you are logged). Voting helps to promote the game and helps to bring new players to the game. While voting doesn't reward you (since most voting sites don't allow this), it's an easy way to show your support if you like this game.


Others

- Added number of times each titles have been earned on players' pages


- Bots are now worth 1 point to prevent "bot rush". They are still worth as much credits as you destroy units when conquering them.


- Prismatic Wall recipes can now be traded


- Added player's color on player's page

 

You can leave your comments about this update here: http://www.chasingtortoise.com/boards/viewtopic.php?t=242

 
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