Joined: 18 Apr 2007 Posts: 366 Location: Tallahassee, FL, USA
Posted: Wed Jun 20, 2007 8:27 pm Post subject: Game FAQ - Bring your questions here
Got any questions about the game? Leave them here. We'll try to answer them to the best of our knowledge.
Q. What is Chasing Tortoise?
A. Chasing Tortoise is a multiplayer strategy game inspired by Risk, Dicewars and Kdice. All players are playing on the same map. Each game last about 15 days. [answer by Over00]
Q. I'm about to get wiped out by the player next to me. What happens when I don't have any territories left?
A. After all your territories are gone, the next time you log in you'll be given a new starting territory the same way as when you first joined the current map. You get to keep all of the stats and possessions you had when you were wiped out. (This includes boosters, color tokens, score, Units, etc.)
Q. I've trapped myself in with an Iron Wall and I can't attack anybody. How can I get out?
A. First things first: If you can't get out, it's going to be awful tough for anybody else to get in, too. There are basically two ways to help your situation. 1. Get a Corrupt or Colonize booster (from the Lab or Trades) and take over a territory outside of your little bunker. 2. Sacrifice the territory (it's on the drop down action list) with the Iron Wall on it. Remember, if you do this you will lose 10 points, the Iron Wall, and control of that territory.
Q. The game is about to end. Is all of my stuff going to be taken away?
A. Most of it will be cleared to prepare for the next map. You get to keep Credits, booster recipes, and your personal stats that aren't map specific. The color tokens and boosters you had left are converted to Credits at a very low rate, so it may be better to use or sell them before game-end.
Q. When I'm making boosters in the Laboratory, I never seem to get any decent results.
A. Remember that the more colors in a mix, the better the chances are of getting a Rare or Uncommon booster. The best chances are when every color token in the mix is a different color. Also, once a particular recipe has been mixed, it will always produce the same result. (The exception to this is when you Convert a recipe into a Color Token. At that point the recipe result is lost and using the same ingredients will produce a new random booster.) Try reordering the color tokens around to make a new recipe. You may want to purchase a recipe or two from the Trading board if you're just having bad luck.
Q. How often do I get new Moves and Units?
A. You get new Moves and Units every six hours. The times are usually 1 am, 7 am, 1 pm, and 7 pm EST. (This would be 5/11 am and 5/11 pm UTC.)
Q. I never seem to have enough Moves and Units to get anything accomplished. How can I get more?
A. The easiest way to get more Units and Moves is to increase your level. This can be done by taking over territories. For every 10 territories you own, you gain a level. Once you've reached that level, it won't go back down, even if you lose your last territory. (Until the game ends, of course.) A second way is to capture the bonus spaces around the map. You will know them because they'll have a "+2 U +2 M" or something similar above them. In this case, an additional 2 Units and 2 Moves per hour would be added to what you are currently getting. The third way is to use the +X Moves and +X Units boosters. These can be created in the Laboratory or bought in the Trading market.
Q. There are so many items for sale on the Trading board that I want, but I never have enough money. How can I get more Credits?
A. The most reliable way to get Credits is to attack other players. The higher they are in the Rankings above you, the more Credits you'll get by taking one of their spaces. Another good way is to sell your unwanted goods at the Trading board. Your useless "+10 Moves" may be exactly what another player needs to continue his battle, and he may pay a decent amount for it. Then you can buy that Prismatic Wall you've always wanted.
Q. How do I know when a game began and when it is going to end? Is this posted somewhere?
A. You can check the time left in a game from the "Show logs" option in the drop down in the main game window. At the moment it is not possible to know when the game began from inside the game. (Most games are about 15 days long currently.)
Q. I'm always confused as to which is Units Destroyed and which is Units Lost. Help!
A. Units destroyed: The number of your opponent's Units you destroyed when attacking a territory (i.e. You won the dice roll)
Units lost: The number of units you lost when attacking a territory (i.e. You lost the dice roll) [answer by Over00]
Q. I don't understand the Corrupt (1) and Corrupt (5) boosters. How do they work?
A. A Corrupt takes over any single occupied enemy (player-only) space that has the number of Units less than the booster (either 1 or 5, depending on which booster version) and converts it to your control. A "Corrupt (1)" booster can only take territories with 1 Unit on it. A "Corrupt (5)" booster can take over a territory with 1 to 5 Units on it.
Q. I don't understand the Colonize booster. How does it work?
A. Colonize takes any empty space and converts it your control. It puts a few Units on the space, more if you have a few territories, less if you have a lot.
Joined: 18 Apr 2007 Posts: 366 Location: Tallahassee, FL, USA
Posted: Thu Jun 21, 2007 4:13 pm Post subject:
Islemaster wrote:
How do I know when a game began and when it is going to end? Is this posted somewhere?
You can check the time left in a game from the "Show logs" option in the drop down in the main game window. At the moment it is not possible to know when the game began from inside the game. (Most games are about 15 days long currently.) _________________ New to the game? Check out the Chasing Tortoise tutorial movie and the Guide to Basic Game Strategy
How do I know when a game began and when it is going to end? Is this posted somewhere?
You can check the time left in a game from the "Show logs" option in the drop down in the main game window. At the moment it is not possible to know when the game began from inside the game. (Most games are about 15 days long currently.)
However, I have this data in the database (start date). I could find a way to maybe add this to the rankings page since this page sums up the state of the game. _________________ In theory, there is no difference between theory and practice; In practice, there is.
I'm always confused as to which is Units Destroyed and which is Units Lost. Help!
Units destroyed: The number of units of your opponent you destroyed when attacking a territory
Units lost: The number of units you lost when attacking a territory _________________ In theory, there is no difference between theory and practice; In practice, there is.
Joined: 21 Jun 2007 Posts: 83 Location: Newberg, OR
Posted: Thu Jun 28, 2007 3:00 pm Post subject:
I don't have enough color tokens to test this, and it doesn't seem to be well-documented anywhere, so here's my question: (maybe I'll do a wiki page once it's answered)
What exactly does a Corrupt booster do?
1. Does it work on spaces with 1 or 5 units, or spaces with 1 to 5 units?
2. Can you only corrupt other players' spaces? Or can you corrupt bot spaces if they've been reduced to the correct number of units?
3. Is it currently possible to accidentally use Corrupt on your own space?
4. Can you Corrupt an empty space?
Joined: 18 Apr 2007 Posts: 366 Location: Tallahassee, FL, USA
Posted: Fri Jun 29, 2007 12:57 am Post subject:
Islemaster wrote:
I don't have enough color tokens to test this, and it doesn't seem to be well-documented anywhere, so here's my question: (maybe I'll do a wiki page once it's answered)
What exactly does a Corrupt booster do?
1. Does it work on spaces with 1 or 5 units, or spaces with 1 to 5 units?
2. Can you only corrupt other players' spaces? Or can you corrupt bot spaces if they've been reduced to the correct number of units?
3. Is it currently possible to accidentally use Corrupt on your own space?
4. Can you Corrupt an empty space?
Same questions for Colonize, please!
That information used to be on the Boosters page, but it accidentally got copied over by my charts. No problem, it'll make it to the wiki eventually, and I hope back in the regular tutorial as well. On to the answers...
Corrupt:
1. It takes over any single occupied enemy (bot or player) space that has the number of Units less than the booster (either 1 or 5, depending on which booster version) and converts it to your control. A "Corrupt (1)" booster can only take territories with 1 Unit on it. A "Corrupt (5)" booster can take over a territory with 1 to 5 Units on it.
2. You can corrupt both enemy player and bot spaces as long as them meet the requirements listed above.
3. As far as I know, no. It is only for enemy/bot spaces.
4. You cannot corrupt an empty space; that's what Colonize is for.
Colonize:
Colonize takes any empty space and converts it your control. It puts one Unit on the space.
Joined: 21 Jun 2007 Posts: 83 Location: Newberg, OR
Posted: Fri Jun 29, 2007 9:28 pm Post subject:
How does the move requirement for attacking from multiple territories work?
According to the wiki, it costs 1 move to attack an enemy territory, and 5 moves to attack an empty territory. I had assumed that when attacking with multiple territories, the cost would be applied for each attacking territory.
However, I find myself in the following situation: I have six moves. I select three territories, and try to attack an enemy territory. I am told '10:22:23 PM - You don't have enough move for this action'. So I try attacking with two territories. Same message. I drop to one territory - It works, but now I have 1 move: it cost me 5 to attack an enemy territory. Right away we have one point on which the wiki is wrong.
Situation two: I have 15 moves. I try attacking with three territories, and I do not have enough moves. I can successfully attack with two.
How does the move requirement for attacking from multiple territories work?
According to the wiki, it costs 1 move to attack an enemy territory, and 5 moves to attack an empty territory. I had assumed that when attacking with multiple territories, the cost would be applied for each attacking territory.
However, I find myself in the following situation: I have six moves. I select three territories, and try to attack an enemy territory. I am told '10:22:23 PM - You don't have enough move for this action'. So I try attacking with two territories. Same message. I drop to one territory - It works, but now I have 1 move: it cost me 5 to attack an enemy territory. Right away we have one point on which the wiki is wrong.
Situation two: I have 15 moves. I try attacking with three territories, and I do not have enough moves. I can successfully attack with two.
Important to note that attacking an empty territory also cost 5 moves now. _________________ In theory, there is no difference between theory and practice; In practice, there is.
Does a +1 Attack booster have any effect on my defensive rolls for a territory?
No. Only "Fortify" gives you a +1 bonus on defense. _________________ In theory, there is no difference between theory and practice; In practice, there is.
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